Wednesday 13 December 2017

Art fundamentals

Hello blog

This weeks assignment was to create concept art as a part of our pre-production phase to our final assignment which is to create a digital drawing. From the concept art i will be looking over it and discussing the aspects of it i want to contain and why.

From this page i like the monsters as well as the other things like the bear trap and the fence. Again with this i want the final piece to give off a eerie and horrifying experience to it.




For this one i like the top right monster because it is my own design and i would like to make my final piece original rather than rely on monsters from pop culture. As well as this the two character designs i like and may include them but for now i will probably continue to tweak there appearances.








From this sheet i like the image of the person running away in the bottom left. As well as this i like the bloodied door, the hand in grass and the car in the house. this is because they all create a sense of mystery and will make the viewer ask questions about the piece intriguing them.


Tuesday 12 December 2017

Next gen year 1 week 12

Hello blog

This week was a continuation on last weeks assignment to create a exploratory vehicle. After last week i continued my progress by sculpting the body of the duckw and adding a Boolean to create the inside space for the vehicle. Afterwards i went to create the bonnet for it and adding a PS charger towards it. this is the image i based it upon being the engine part sticking out of the bonnet. The charger there is different from the one i based mine on but this image is a good example of the type of features i wanted in my vehicle.                               

  After this i went on to make a rough wheel for the duckw. For this i went into depth upon the rim of the wheel and not the actual tire because i saw the design for it to be long so at the time I've just left it as a pipe as intend to back to it. For the rim i used the duplicate special tool to add all the bolts to it to perfectly create a circle shape around it.

Afterwards i went on to design the machine gun that would be mounted to the back of it. whilst creating it i found it to be a long and tedious task to create rather than a difficult one. At the end there is a place i wanted to use the curve tool to make the nozzle but couldn't do it and settled for replacing it with cuboids but this is something i want to go back on and improve on if time is on my side.

Another feature of the duckw i went on to make is the propeller placed at the back to make it an aquatic off-road car. This was something i stressed about as i left it for a while i found it easy. I stressed out about the creation of the propeller but all i needed to do was mess around the vertex tool.

Below is a collection of pictures showcasing where i am currently at in designing the duckw.




Tuesday 5 December 2017

Next Gen year 1 week 11

Hello blog

This week i was given my final assignment. This task was to create my own exploratory vehicle. To start this i went into power point  to create a mood board. For this i filled up a slide of vehicles i liked and features that it would contain. This was created to give me inspiration for an overall idea for what my vehicle will be and what it will have in it.

From there i went into Photoshop to photo bash an image. This is the process of adding different pictures together to get a basic idea of what my vehicle would look like.  The car in which i am basing my vehicle off is the DUCKW which is an amphibious WW2  car. In addition to this i wanted to add other features like a roll cage and  a Supercharged Chrysler 426 Hemi V-8. Whilst this isn't a professionally attempted photo this was more than enough to base my MAYA work off.












The next thing i did was to use MAYA to build it. At the time i couldn't find any blueprints to the DUCKW so i instead crated the base by using the blueprints for the Mercedes-Benz G63 AMG 6*6 because they are both six wheeled cars. Whilst creating this wasn't necessary i personally found it comforting to create as i used the base to structure the body off of as well as the rest of the car.

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Artwork