Tuesday 12 December 2017

Next gen year 1 week 12

Hello blog

This week was a continuation on last weeks assignment to create a exploratory vehicle. After last week i continued my progress by sculpting the body of the duckw and adding a Boolean to create the inside space for the vehicle. Afterwards i went to create the bonnet for it and adding a PS charger towards it. this is the image i based it upon being the engine part sticking out of the bonnet. The charger there is different from the one i based mine on but this image is a good example of the type of features i wanted in my vehicle.                               

  After this i went on to make a rough wheel for the duckw. For this i went into depth upon the rim of the wheel and not the actual tire because i saw the design for it to be long so at the time I've just left it as a pipe as intend to back to it. For the rim i used the duplicate special tool to add all the bolts to it to perfectly create a circle shape around it.

Afterwards i went on to design the machine gun that would be mounted to the back of it. whilst creating it i found it to be a long and tedious task to create rather than a difficult one. At the end there is a place i wanted to use the curve tool to make the nozzle but couldn't do it and settled for replacing it with cuboids but this is something i want to go back on and improve on if time is on my side.

Another feature of the duckw i went on to make is the propeller placed at the back to make it an aquatic off-road car. This was something i stressed about as i left it for a while i found it easy. I stressed out about the creation of the propeller but all i needed to do was mess around the vertex tool.

Below is a collection of pictures showcasing where i am currently at in designing the duckw.




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