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In the previous week we continued to develop our knowledge of the core principles of game design. For this we looked further into additional rules of game development. these are known as the formal and dramatic elements. To help us we were given the task of innovating a game with a simple game and rule sets. In addition to this we also learnt about player interaction and the 6 types of player interactions. These are the type of game types you experience whether they're player vs player or something versus the computer.
Also, that week I began to develop a robot in MAYA which would be used in my VFX project. For this I had to create a robot that was simplistic in its design because we are to animate it therefore giving it legs would make it all the more difficult. For this i based the design off the training bot from 'Overwatch'. This robot was very easy to produce and all that is currently left to do is texture it to give it a lifelike look.
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