Wednesday, 13 December 2017

Art fundamentals

Hello blog

This weeks assignment was to create concept art as a part of our pre-production phase to our final assignment which is to create a digital drawing. From the concept art i will be looking over it and discussing the aspects of it i want to contain and why.

From this page i like the monsters as well as the other things like the bear trap and the fence. Again with this i want the final piece to give off a eerie and horrifying experience to it.




For this one i like the top right monster because it is my own design and i would like to make my final piece original rather than rely on monsters from pop culture. As well as this the two character designs i like and may include them but for now i will probably continue to tweak there appearances.








From this sheet i like the image of the person running away in the bottom left. As well as this i like the bloodied door, the hand in grass and the car in the house. this is because they all create a sense of mystery and will make the viewer ask questions about the piece intriguing them.


Tuesday, 12 December 2017

Next gen year 1 week 12

Hello blog

This week was a continuation on last weeks assignment to create a exploratory vehicle. After last week i continued my progress by sculpting the body of the duckw and adding a Boolean to create the inside space for the vehicle. Afterwards i went to create the bonnet for it and adding a PS charger towards it. this is the image i based it upon being the engine part sticking out of the bonnet. The charger there is different from the one i based mine on but this image is a good example of the type of features i wanted in my vehicle.                               

  After this i went on to make a rough wheel for the duckw. For this i went into depth upon the rim of the wheel and not the actual tire because i saw the design for it to be long so at the time I've just left it as a pipe as intend to back to it. For the rim i used the duplicate special tool to add all the bolts to it to perfectly create a circle shape around it.

Afterwards i went on to design the machine gun that would be mounted to the back of it. whilst creating it i found it to be a long and tedious task to create rather than a difficult one. At the end there is a place i wanted to use the curve tool to make the nozzle but couldn't do it and settled for replacing it with cuboids but this is something i want to go back on and improve on if time is on my side.

Another feature of the duckw i went on to make is the propeller placed at the back to make it an aquatic off-road car. This was something i stressed about as i left it for a while i found it easy. I stressed out about the creation of the propeller but all i needed to do was mess around the vertex tool.

Below is a collection of pictures showcasing where i am currently at in designing the duckw.




Tuesday, 5 December 2017

Next Gen year 1 week 11

Hello blog

This week i was given my final assignment. This task was to create my own exploratory vehicle. To start this i went into power point  to create a mood board. For this i filled up a slide of vehicles i liked and features that it would contain. This was created to give me inspiration for an overall idea for what my vehicle will be and what it will have in it.

From there i went into Photoshop to photo bash an image. This is the process of adding different pictures together to get a basic idea of what my vehicle would look like.  The car in which i am basing my vehicle off is the DUCKW which is an amphibious WW2  car. In addition to this i wanted to add other features like a roll cage and  a Supercharged Chrysler 426 Hemi V-8. Whilst this isn't a professionally attempted photo this was more than enough to base my MAYA work off.












The next thing i did was to use MAYA to build it. At the time i couldn't find any blueprints to the DUCKW so i instead crated the base by using the blueprints for the Mercedes-Benz G63 AMG 6*6 because they are both six wheeled cars. Whilst creating this wasn't necessary i personally found it comforting to create as i used the base to structure the body off of as well as the rest of the car.

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Tuesday, 28 November 2017

Next Gen year 1 week 10

Hello blog

This week we were set a penultimate weekly assignment before our big task. The task for this week was to design a fidget spinner. For this we also learnt an additional tool that could help us which was the curve tool. However i noticed while creating it this tool was not of use to me as by adding more sub-divisions it only became more of an distorted object. As of yet i have been unable to find the resolution but will look into it.                               

This is the first one i created. For this I used a basic cylinder and went into the duplicate special menu to create 3 identical cylinders all the same amount of degrees away from one another. As I have previously mentioned i was unable to show off the new curve skill which i learnt so i tried a different method. For this i added a large cylinder in the middle to 3 other smaller cylinders. I then went to edit the mesh by going to the Boolean's and taking away the difference creating the arms which connected to the center piece. Whilst the outcome for the arms look terrible it was all I had to work with.
My second undoubtedly resembles the look of the first one. This is only the case because I wanted  to texture the center piece so I just added a brand of a celebrity to it.

The third spinner i created is fairly easy and self explanatory on how it was designed. For this i just made 2 legs which i just duplicated to make the spider.
 For this last one I used a block which i smoothed down and changed the sub division count. This is because i changed the block into the shape by changing the vertices to form the shape. As well as this i also did the same process to shape the blue part of the spinner. The only other noticeable thing is the Boole ans i added to  create the holes.

Overall this has been a satisfactory final product but i am not pleased with it. This is  mainly down to to the curve tool so if i were to do it again i'd try to find a resolution. If it still wouldn't work i'd continue using Boolean's until i create arms which don't look so horrendous. 
           

Thursday, 23 November 2017

Art fundamentals essay

Art fundamentals essay

Introduction
For this week’s assignment I was given the task to choose a piece of traditional artwork and research it.  For this I have to write an essay where I will talk about all the key components which will create it such as; composition, colour, light, perspective and volume. Keeping this in mind the art piece I have chosen to write about for this essay is’ The scream’ by Swedish artist Edvard Munch.

Thesis
This picture is actually autobiographical.  The expression is based on Munch’s experience as his two associates leave him on a walk causing him to scream which pierces through nature. This is perfectly shown through Munch’s style of art as nature is shown through flowing curves which explains the state of the person in the foreground of the painting.  The scream could signify the destruction of a human personality by the force of nature which is shown by the person in the foreground being dehumanized as whilst it is based off of Munch’s experiences the character resembles a creature with a lack human features.

Body

Composition
In his work of art Munch shows how sophisticated his work is by creating a contrast through nature and man. This is down to Munch’s trademark art style of curvy flowing lines representing nature. This demonstrates the point of the piece as the figure instead is flowing and blending in with the nature. Overall there are many places in this art which show contrast to overall create a balanced composition.

Colour
The colour scheme on this piece is mostly analogous. This is because in this piece Edvard Munch mainly uses the same colours but uses various shades from these colours.  In addition to this The grey, black and blue hues of land and water are colours which strongly connote with depression and death. The orange and red clouds in the sky show the intenseness of nature, whilst also creating a splendid contrast between man and nature. Another significant contrast is the characters pale face comparing with the dark black eyes of the character. This causes attention to be brought to the eyes as they stare out at the audience trying to break the forth wall which is common in Munch’s work.


Light
Light is significant in this piece because the figure seems to be engulfed by darkness with the landscape below blanketed in the shadow. Light only appears off into the distance where the two other figures are moving towards it. This links to the interpretation that the two figures are leaving the one in the background to go to the physical representation of sanity with Munch’s figure leaving it which is causing him to scream. Light further supports this interpretation of his piece.

Perspective
In ‘The scream’ perspective is used differently. Instead of showing the figure in the foreground to be 3D and look realistic Munch has done the opposite showing the figure being distorted in a way of him blending in with the flow of nature, purposely making the image un-realistic.  This is achieved to create and eerie tone for the whole piece which is flawlessly executed.

Volume
Negative space is used in this image because the character in the foreground isn’t the only thing with it being next to the side of a bridge. Moreover uses a couple of picture planes with them being the ocean as well as the bridge. Despite Munch’s signature art style this piece of art still successfully creates form for the picture.

Conclusion
The Scream may have been influenced by events in Munch’s own life. In Munch’s childhood, he lost his mother and several siblings. In his adult life, Munch never married and was left by his only love. Munch also suffered from illness, and due to his life full of tragedy and depression, he became a recluse in his later years. In all, Munch artistically used the elements of movement, colour, lighting, form, and balance to create a clear, eerie mood.
Overall my favourite part of the piece is how there’s a lot of hidden meaning towards  with many interpretations as well as how nearly everything contrasts with something yet all builds up to create a balanced composition.

Bibliography

Tuesday, 21 November 2017

Next Gen year 1 week 9

Hi again it's me.

This week we were given the task of creating and texturing a jet pack on MAYA. For this i could either create something or base the image of an existing one. As my knowledge of jet packs is very limited I chose to base it off of the MARVEL character Falcon by combing his 2 wing suit jet packs.

Whilst creating this i struggled a lot on finding a starting point. Whilst doing it i found that the easiest part was creating the body to it because it doesn't require that much effort to create it. The areas in which i struggled with are the jets. This is because it took many attempts to get right. Whilst this wasn't hard i found redoing it to be tedious and frustrating. In addition to this I also don't like how i designed the wings.

On the whole i am quiet displeased with how the final project turned out. If i was to do this again i'd either wedge or extrude a pipe to create the wing line as it came out as rather rigid. Moreover i think i could use more time to improve the wingspan. As well as this i believe more textures can be used to make it more innovative as well as demonstrate range.In addition to this in the pre-production phase i would find a better image to base the work off as i based it of 3 images which in hindsight was a terrible idea.

Friday, 17 November 2017

Art fundamentals

This is a mind map demonstrating the features required to write an essay

Artwork