Tuesday 28 November 2017

Next Gen year 1 week 10

Hello blog

This week we were set a penultimate weekly assignment before our big task. The task for this week was to design a fidget spinner. For this we also learnt an additional tool that could help us which was the curve tool. However i noticed while creating it this tool was not of use to me as by adding more sub-divisions it only became more of an distorted object. As of yet i have been unable to find the resolution but will look into it.                               

This is the first one i created. For this I used a basic cylinder and went into the duplicate special menu to create 3 identical cylinders all the same amount of degrees away from one another. As I have previously mentioned i was unable to show off the new curve skill which i learnt so i tried a different method. For this i added a large cylinder in the middle to 3 other smaller cylinders. I then went to edit the mesh by going to the Boolean's and taking away the difference creating the arms which connected to the center piece. Whilst the outcome for the arms look terrible it was all I had to work with.
My second undoubtedly resembles the look of the first one. This is only the case because I wanted  to texture the center piece so I just added a brand of a celebrity to it.

The third spinner i created is fairly easy and self explanatory on how it was designed. For this i just made 2 legs which i just duplicated to make the spider.
 For this last one I used a block which i smoothed down and changed the sub division count. This is because i changed the block into the shape by changing the vertices to form the shape. As well as this i also did the same process to shape the blue part of the spinner. The only other noticeable thing is the Boole ans i added to  create the holes.

Overall this has been a satisfactory final product but i am not pleased with it. This is  mainly down to to the curve tool so if i were to do it again i'd try to find a resolution. If it still wouldn't work i'd continue using Boolean's until i create arms which don't look so horrendous. 
           

No comments:

Post a Comment

Artwork