This weeks task was to create an animation showing the human walk cycle. For this i had look at the walk cycle and note it all down across 5 separate layers. For this I started out by adding 5 circles in a pattern which would be the head of the person. Additionally from there I would add another 5 circles bellow them which would act out as their hips. From there I would draw the rest of the person. Whilst doing this I specifically found the onion layer tool helpful. This tool allows you to see all previous frames which meant I didn't need to constantly check back which made the whole ordeal more efficient
Tuesday, 22 May 2018
Animation-walk cycle
This weeks task was to create an animation showing the human walk cycle. For this i had look at the walk cycle and note it all down across 5 separate layers. For this I started out by adding 5 circles in a pattern which would be the head of the person. Additionally from there I would add another 5 circles bellow them which would act out as their hips. From there I would draw the rest of the person. Whilst doing this I specifically found the onion layer tool helpful. This tool allows you to see all previous frames which meant I didn't need to constantly check back which made the whole ordeal more efficient
Monday, 21 May 2018
Final art fundamental
This is my final art piece for my art fundamentals. This piece is based off the brief we were given. For it we had to give our own interpretation to the term toxic jungle the resulting image is my interpretation. This is a digital art piece made possible by the use of Photoshop. For the brief i wanted to create a piece which showed a derelict city and its monstrous inhabitants.
With this task i liked the interpretation based task as it allowed me to be imaginative and more creative with the task at hand. This is evident with the monster shown in the background. I wanted it to be unique so i created the creature from scratch. In addition to this i used various brushes with the intentions of various effects. I used a spray brush to create the blood splatters to give it a more realistic look as well as create a story. Another use was in creating the grass in the piece. An additional affect was to create hair used on the back of the creature.
However, only certain parts of the image are toned. Not all of it is which would give it more detail and would really bring the image more to life. Another thing is just it is quite bare looking and i think adding more objects would just give it more detail. Another thing I've noticed is the part that draws attention to they eye is the red sky background which wasn't my intention to do so.
With this task i liked the interpretation based task as it allowed me to be imaginative and more creative with the task at hand. This is evident with the monster shown in the background. I wanted it to be unique so i created the creature from scratch. In addition to this i used various brushes with the intentions of various effects. I used a spray brush to create the blood splatters to give it a more realistic look as well as create a story. Another use was in creating the grass in the piece. An additional affect was to create hair used on the back of the creature.
However, only certain parts of the image are toned. Not all of it is which would give it more detail and would really bring the image more to life. Another thing is just it is quite bare looking and i think adding more objects would just give it more detail. Another thing I've noticed is the part that draws attention to they eye is the red sky background which wasn't my intention to do so.
Next gen year 1 week 30
The previous week i continued on with my Games doc. For it I went on to what would be the controls of the game. This required a lot of detail as my game is to have two different game modes which both require their own controls for. Detail in the controls is heavily required as you have to think of everything that is possible within your game. Towards the end of the week I completed the controls and moved on to the selling points of the game. These being the concept of the game and its unique selling point on top of the games synopsis. I have completed them but i feel more detail may be required in order to really sell the game i'm pitching.
On the VFX project i finally completed the shots. Whilst editing the footage on NUKE i encountered a big error but with assistance it was resolved. Also continuing the in it I finished modelling the robot as well as completing texturing it.
On the VFX project i finally completed the shots. Whilst editing the footage on NUKE i encountered a big error but with assistance it was resolved. Also continuing the in it I finished modelling the robot as well as completing texturing it.
Monday, 14 May 2018
next gen year 1 week 29
As it was a bank holiday on Monday all lessons were cancelled. As a result our blogging session on top that our VFX and core principles of game design never happened.
Therefore beginning Tuesday we had a session with our coding teacher to help get rid of our nerves and a last minute check through of possible topics and questions. Going into the exam the next day i felt well on the topics and my code.
The next day was the day of the exam. Beforehand i managed to get an extra revision session to add to my collective notes to give me confidence. However whilst the exam went on I felt terrible and tremendously nervous. It took me while to understand the questions and what they were asking. The wording was different which heavily threw me off originally but before the end of the exam I managed to wrap my head around most of the questions and attempted all of them. Currently I am waiting on the specific results but my mind is at rest so know i can focus my mind elsewhere.
During the coding lesson i spent my time working on my games doc. During this I changed my idea. At the time i had went with a board game i was making. However i couldn't fully flesh out the idea and how it would work out. So i decided to work on my other option. For this i spent my time drawing what would be the games protagonist. I personally need something to base my work on so i drew over someone to base the look upon.
Therefore beginning Tuesday we had a session with our coding teacher to help get rid of our nerves and a last minute check through of possible topics and questions. Going into the exam the next day i felt well on the topics and my code.
The next day was the day of the exam. Beforehand i managed to get an extra revision session to add to my collective notes to give me confidence. However whilst the exam went on I felt terrible and tremendously nervous. It took me while to understand the questions and what they were asking. The wording was different which heavily threw me off originally but before the end of the exam I managed to wrap my head around most of the questions and attempted all of them. Currently I am waiting on the specific results but my mind is at rest so know i can focus my mind elsewhere.
During the coding lesson i spent my time working on my games doc. During this I changed my idea. At the time i had went with a board game i was making. However i couldn't fully flesh out the idea and how it would work out. So i decided to work on my other option. For this i spent my time drawing what would be the games protagonist. I personally need something to base my work on so i drew over someone to base the look upon.
Tuesday, 8 May 2018
next gen year 1 week 28
Last week I was taught a new tool. The tool I used generated the Photoshop image process into 3D. The task in hand was to create a maze. For this I generated a generic maze and adding it into Photoshop whilst behind the maze adding a greeble texture behind. Afterwards i added random shapes to it. From there I went to generate the end product in 3D which is an amazing tool. My biggest regret was not noting down the process as this tool looks to have importance.
Continuing with my VFX project I got to tracking both phone shots adding a working animation on both of them. I currently need to rotoscope the thumb so it is above the phone screen layer.
In coding we continued to prepare for our coding written exam by doing extra pieces of revision to help everyone pass. With the exam quickly approaching to an extent i am feeling slightly more confident than before with intentions to pass.
Continuing with my VFX project I got to tracking both phone shots adding a working animation on both of them. I currently need to rotoscope the thumb so it is above the phone screen layer.
In coding we continued to prepare for our coding written exam by doing extra pieces of revision to help everyone pass. With the exam quickly approaching to an extent i am feeling slightly more confident than before with intentions to pass.
Friday, 4 May 2018
Animation exercices
This is some animation which i created. This animation was created using MAYA. This software is primarily used for modelling but for this I learnt of the animation uses. Animating on Maya works similar to adobe animate but with another dimension involved.
Overall my biggest strength was completing the task at hand. Whilst i was competent whilst making the animation and fully understood the task at hand i would like to revisit this and the animation process as I felt I was rushed whilst creating it therefore if given the time i would like to redo it. Overall as there was a lot to take in so some information may have slipped past me.
If i were to repeat this task i would try to use all the time i had i would use the time to the best of my abilities as animation requires lots of attention and is a very long process and before go through the process again to be certain of it.
Monday, 30 April 2018
Next gen year 1 week 27
Last week i continued to develop my knowledge of using curves within MAYA. The first small task was to use the information of last weeks lesson to create a pawn from chess. We were timed whilst participating which added the element of pressure. For this i used the pencil curve tool which is the easiest option as you just draw out the shape you want but i wanted to try it out. Afterwards we learned to use nerbs which are basic shapes used to create an outline for shapes. For this we modeled a carrot by adding many 3D circles of various sizes to make the cone shape of the carrot then using the curve tool i added the carrot top.
Continuing the VFX project I spent the first lesson transferring my data over to a room upstairs which was a rather frustrating process as the computers were just bad trying to transfer my stuff over which annoyed me as I could have been working in that time. The next lesson as we moved room i was asked to redo my work on NUKE to get a fresh start whilst i believe it wasn't needed i don't mind doing it again so it stays in my memory.
In coding preparation for our code exam continued. For this we completed the previous exam questions. Overall I still don't know how to feel about this upcoming exam but i'm eager to learn and pass.
Continuing the VFX project I spent the first lesson transferring my data over to a room upstairs which was a rather frustrating process as the computers were just bad trying to transfer my stuff over which annoyed me as I could have been working in that time. The next lesson as we moved room i was asked to redo my work on NUKE to get a fresh start whilst i believe it wasn't needed i don't mind doing it again so it stays in my memory.
In coding preparation for our code exam continued. For this we completed the previous exam questions. Overall I still don't know how to feel about this upcoming exam but i'm eager to learn and pass.
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